Publications

Aubrecht, M. De Schutter, B. Clark, D. Wheatley, A. (in press). The Iterative design of and Eight-week course aimed at developing a community of gameful high school teahers. Proceedings from GLS 11.0, Games + Learning + Society Conference (p. xx). Pittsburgh, PA, ETC Press.

Aubrecht, M., Kuhn, J, Eames, J. (in press) In A. Ochsner, J. Dietmeier, C. Williams, S. Duncan, & D. Davidson (Eds.) Elder Scrolls Online: How ESO encourages group formation and cooperative play. Well Played Journal, vol. xx no. xx. Pittsburgh, PA, ETC Press.

Aubrecht, M., Eames, J. (in press) In A. Ochsner, J. Dietmeier, C. Williams, C. Steinkuehler (Eds.) Elder Scrolls Online: Cooperative & Social aspects of game-play. Proceedings from GLS 10.0, Games + Learning + Society Conference (p. xx). Pittsburgh, PA, ETC Press.

Aubrecht, M. & Ballengee-Morris, C. (in press) Connecting the Earth, the Moon and the Past … An IWKN Approach. Latin American Journal of Physics Education.

Aubrecht, M & Ballengee-Morris, C. (2013) Meeting the Earthworks Builders: A flash-based video game. White Paper, https://securegrants.neh.gov/publicquery/main.aspx?f=1&gn=HD-51348-11

Aubrecht, M. & Ballengee-Morris, C. (2013). Game Changing: Developing Meet the Earthworks Builders. In Psychology of Gaming. Editor, Y. Baek. Nova Science Publishers, Inc. Hauppauge, NY.

Aubrecht, M. (2013). Game-Making in a Fourth Grade Art Classroom using Gamestar Mechanic. In Cases on Digital Game-Based Learning: Methods, Models and Strategies. Editors, Y. Baek & N. Whitton. IGI Global, Hershey, PA.

Aubrecht, M., et. al. (2012) In C. Martin, A. Ochsner, & K. Squire (Eds.) Meet the Earthworks Builders Video Game. Proceedings from GLS 8.0, Games + Learning + Society Conference (p. 497-8). Pittsburgh, PA, ETC Press.

Aubrecht, M. (2011). Games in E-learning: How games teach and how teachers can use them. In Interactivity in E-Learning: Cases and Frameworks. Editor: H. Wang, IGI Global, Hershey, PA.

Aubrecht, M. (2011). Master’s thesis: Using Gamestar Mechanic with Elementary Art students: An exploration of one teacher’s experiences. Unpublished. Available through OSU library - Ohio LINK.

Aubrecht, M., Martinez-Gallagher, M., and Lee, Y. (2010) What happens when viral notebooks are used as a research collection method at a conference? in Real-Time Research: An Experiment in Design. Editors: Dikkers, S., Steinkuehler, C., Squire, K., and Zimmerman., E.,  ETC Press, Carnegie Mellon University, Pittsburg, PA.

http://independent.academia.edu/Aubrechtmichelle

 

Research

  • informal learning

  • using games in classrooms

  • teacher training, professional development